We're announcing two WebRTC projects today: SimpleWebRTC.js and conversat.io.

WebRTC is one of the most exciting additions to HTML5, enabling direct peer-to-peer connections for video and audio streaming. We’ve been playing with WebRTC for almost a year now, including helping clients like AT&T put it into play.

One conclusion we've come to is that WebRTC should be easier for developers to work with if it's going to gain more adoption. More people should be playing with this new amazing technology, but there's a lot of annoying complexity when working with it. As Mikeal Rogers put it, "It’s about 10x more complicated than WebSockets, and it’s taken 3 years to be where we are with WebSockets."

SimpleWebRTC.js

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One of the main focuses of AT&T's Developer Summit at CES in Las Vegas this year was WebRTC.

The AT&T WebRTC API truly untethers user phone numbers from their mobile device. When your phone number on your mobile rings, so can your browser and your tablet. It's the kind of thing that could make answering your phone or making a phone call from anywhere as easy as checking your email is today.

&yet was privileged to play a central role in AT&T's work with WebRTC this year, alongside other partners like Ericsson and Voxeo Labs.

&yet has teamed up with the AT&T Foundry in Palo Alto to deliver several projects this past year. Some were shared at CES and most of those are featured at js.att.io and on AT&T's GitHub account. (Note that at this time, you have to be a registered AT&T Alpha Developer in order to use the API.)

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